Only appearing in Snowy Plains and Snowy Taigas, are made of snow and feature a lower basement containing a Villager and a Zombie Villager, as well as Infested stone blocks. Home to Shulkers and End Ships, they often contain Enchanted tools and armor, as well as Ingots. The four chests can contain Bones, Ingots, Horse Armor and even Diamonds, however the Pressure Plate in the middle is hooked up to TNT!Įnd Cities appear exclusively in The End, specifically the outer islands that are accessed after defeating the Ender Dragon. These Desert structures appear empty at first, however they have a hidden treasure room under the floor. They may also contain Ingots, Emeralds and rarely Diamonds. They are the only way to get the Heart of the Sea, which aids underwater navigation. This is the only place to get the Pigstep Music Disc, and you can get Gold Swords and Armor here too.īuried Treasure appears primarily on beaches, and consist of a single Chest buried in the sand. Located in The Nether, these are giant ruined fortresses that house Piglins. They are a source for Music Discs not found anywhere else in the game. Overall I'd say an above ground base will get you up and going the fastest, but is also the most vulnerable to problems both with other players and with mobs.These structures are the main ones to be found in the game, however they only appear if you've turned Generated Structures on when creating your Minecraft world.Īncient Cities are vast underground complexes that only appear in the Deep Dark cave biome, which means they are very precarious to navigate thanks to the various Skulk blocks. Below ground gives you access to any number of valuable things usually pretty easily, however organic stuff can be harder to get without a bunch of extra effort. I think online the problems with griefers outweigh any kind of advantage of an above ground base, but in single player above ground bases are pretty easily manageable. There's good reasons to do both though either way. You can also use boats as elevators to the surface and explore quickly, and long drops into water don't hurt you. Fishing can be done out your window for food, just use a couple signs to make an open window and you can cast a line out your living room window whenever you're hungry. Nothing spawns pretty much at all underwater because it is technically getting direct sunlight, you have easy access to the surface and subterranean levels, nothing you build is going to burn up, and you can find clay (and hence brick) in abundance. I like to build bases partially underwater, and use signposts and jack 'o' lanterns to mark air pockets, or make roadways out of either doors or signs underwater. That might be a lot of information that everyone knows already, but I hope I helped. If you die, or get lost, this should help you get back! If you feel it necessary, build a huge "antennae" on the roof of your complex and put torches on it. In this case be ready to fight, or block it back up quickly before you're killed with arrows! Always carry a weapon with you, because you can dig a block out that has an underground DARK cavern with plenty of spiders and zombies in it. Collect wood in the day to create sticks and you will get plenty of coal by digging into the ground. Remember that all dark areas can spawn enemies, so torches are a must. I assume online if your home is taken over by griefers, you can block off part of it and hide within your underground area. Not only does this give you something to do while it's dark out, but it also gives your fortress plenty of places to hide and block off incoming threats. I found that once I had the basic house complete, it was beneficial to spend the night hours digging deeper and deeper into the ground (of course leaving torches everywhere!). I created a log cabin, which slowly became bigger and bigger. Start out by creating an above ground fortress in a place close to your spawn point. I've only been playing Minecraft for about a month now, but for offline play, I find that it is best to make a "home" that is both above and below ground.
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