If you ever need to manipulate pictures, GIMP is an amazing free alternative to Photoshop. If you are instead looking to create gorgeous hand-drawn assets like the ones seen in Hollow Knight, you can’t go wrong with a software like Krita (free) or Adobe Photoshop (paid). Aseprite features layers, blend modes, tiled mode, custom brushes, a fully-fledged animation engine and lets you create sprite sheets, animated GIFs, a texture atlas and much more! It’s a software designed specifically for creating pixel art and sprites for games and it’s a favorite among 2D game artists. If you are going for a game with pixel art graphics, be sure to check Aseprite out. Rinse and repeat however many times necessary until you have enough game-ready assets for your game. Then, you will want to add some base colors to your assets and, finally, add lights and shadows (shading). Once that is done, define regions and refine them little by little, remembering to always start with the basic shapes. You need to first create the bulk of your asset before assigning details to it. Skip the details – they are not important right now. Start by using basic 2D shapes (circles/ovals, triangles and rectangles) to define the overall shape/silhouette of whatever you’re creating. ![]() If there are too many references, what about placing them on a moodboard like UI/UX designers do? You could use Canva or even paste them all into MS Paint just to have something to look at and reference down the line.Īs soon as you have them ready, it’s time to get artsy! Amateurs, professionals, and even the masters have done it before and will keep doing it for years to come. ![]() Contrary to what most people think, looking references up is a good habit no matter what your artistic level is. The very first thing you need to do is look up some reference images. No matter what your choice of art style is, this workflow should work well for most purposes: General workflow for designing 2D game assets That said, it’s still no easy task and will require some dedication and patience from you. Depending on the tone of your game, you could go for more realistic 2D sprites, gorgeously stylized and hand-drawn assets like in Hollow Knight or go full retro with pixel art.Ĭreating simple 2D assets is also an extremely beginner-friendly way to get into the creation of game art as you don’t have to deal with the hassles that come with 3D modeling. Without further ado, let’s get right into it! 2D assets for gamesĢD game assets are extremely versatile and come in a wide variety of styles. To add salt to the wound, getting started often feels daunting as there are many roads to the same destination and no clear path one should take.įor this reason, in today’s post, we will outline the general workflow that game artists use to create both 2D and 3D assets, going through the basics and suggesting some well-known softwares that are up to the task. They include but are not limited to characters, environments, logos, background music, sound effects, shaders and so on.Īs such, creating high-quality game assets that fit your game is no easy task. Just in case you don’t know, assets are everything that the player will see or hear during their gameplay. ![]() According to the Consumer Electronics Association, graphics DO play a part in their decision to either buy or play a game for 75% of gamers.Įven though everyone ranks graphics differently, it’s safe to say that a game with a stunning art style and high-quality, well-made assets is more likely to be successful than its not-so-pretty alternatives.
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